Constructing 3D Environment -video now at Vimeo

Hi all,

see our video about the Second Life environment we used in Collaborative Space 2.

CoCreat - Constructing 3D Environment from CoCreat on Vimeo.

Hope you like it!

// Tommi Inkilä, University of Oulu, Finland


WP3/WP11 Pre-study final event in Second Life, November 4th

Starting from the end of September NTNU students had been working on 3D educational modules within “Cooperation technology” course. Working in small groups, they visualized topics or concepts from the course. In October, we organized 2 virtual seminars together with projects CoCreat and TARGET as well as other organizations.

In the 4th of November, we had the final joint event of the WP3/WP11 in Second Life organized by NTNU. We started very early in the morning – at 6:30. A group of students from College of Education, University of Hawaii had been reviewing our constructions for 1 and a half hours.
 The main part started at 10 o’clock. All 10 groups successfully presented their constructions, with average duration – 10 minutes. We concluded with a short discussion and reflecting on our experience in Second Life.
All the constructions are available here:
WP3/WP11 Pre-study final event in Second Life
Picture 1. Role-play group 5 – “Coordination””
WP3/WP11 Pre-study final event in Second Life
Picture 2. Role-play group 4 – “Web and social interaction”
WP3/WP11 Pre-study final event in Second Life
Picture 3. Role-play group 6 – “Interaction and Awareness”
// Mikhail Fominykh, NTNU, Norway

Workshop in Second Life, October 12th

(I’m there in front of the Auditorium.)


last week I had my first virtual presentation in Second Life in a workshop arranged by our Norwegian partners at NTNU. It was quite interesting to hoover around with my avatar and give the presentation in front of virtual auditorium. The feeling is quite close to having the presentation online and “audio-only”, but there’s some keen sense of being there. For example, you can see if people are moving around. It doesn’t bother as much as in real-life presentation, but I couldn’t help thinking why they’re moving. I don’t mean in a negative sense. It actually feels a bit more comfy that way.

Unfortunately I didn’t have time to hear all the other presentations, but it was nice to see that same kind of challenges or themes can be tackled from different perspectives. Here are the other project’s presented.

  • TARGET by Manuel Oliveira
  • MIRROR by Monica Divitini
  • ImREAL by Dalia Morosini
  • Ludus and some other by Albena Antonova

// Tommi Inkilä, University of Oulu, Finland

Presentation at E-Learn Conference Honolulu

Presentation at E-Learn Conference Honolulu – 16th World Conference on E-Learning in Corporate, Government, Healthcare & Higher Education, 16 – 20 October 2011:

Mikhail Fominykh, Ekaterina Prasolova-Førland, Monica Divitini – “Constructing a 3D Collaborative Virtual Environment for Creativity Support”. The paper was published in AACE Digital Library

( – Download PDF – 194.6 KB

CoCreat in NBE2011 conference

Just before the Midsummer celebrations, The University of Lapland held a conference in Salla from 20th until 23rd of June. The theme of the conference was “Social Media in the Middle of nowhere” concentrating on different opportunities on how to involve social media into educational field and how it has already been done. There were different papers and presenters, one of them coming from the United States as well. From Tallinn University, Kersti Toming who is also participating in the CoCreat project presented her short paper as a first year master student and analyzed if Communities of Practice could be seen as one way of acquiring higher education. Her paper could be seen as one way of how to enable collaboration using different ICT-technologies (as CoCreat will results in new solutions for promoting creative collaboration in terms of new and innovative learning models based on social media and mobile technology). Since the environment, where the main activity of the project will take place, is SecondLife (one innovative environment that has not been used in practicing teaching that much) then from the student point of view, her remarks can be taken into account while designing the pilot course.

Kersti Toming described in her article IMKE curriculum she’s currently following and made some remarks based on personal observation. As a result she concluded that from the student point of view, while designing a course, the creators must remember the issues of interactivity (although the notion itself is hard to define), leaving the opportunity for intensive communication between the students, the time factor (exchanging data quickly and preferably online), but nevertheless students should not be tied with strict demands, but more over given general guidelines. In case of Tallinn University master’s program, flexibility is something that is more and more given to the students. As these issues are related to using social media in studies, the project can use these little tips to make the outcome even more productive.

As a result, her article and ideas were welcomed positively. One of the keynote speakers mentioned how important it is actually to have also the opinion of the other side to be heard (in this case the voice of the students). As the curriculum that Kersti follows was quite unusual and different for most of the participants, then the issue of non-traditional learning process was also discussed – whether attending courses and doing all the tasks via Internet without ever meeting your fellow students is actually efficient enough. Kersti’s personal experience shows that this innovative approach is actually what makes the studying process more enjoyable, which at the end gives confidence that CoCreat project is moving in the right direction. One other side mark was the participants’ interest for the project. Many of them came up to hear more about the CoCreat project and were positively surprised of its goals and ways of execution.

// Kersti Toming, Tallinn University, Estonia